Races

= The Main Races =

Although the odds are that you'll probably find an example of every race in The Known World, this is a summary of the main and most widely found races.

Humans and Half-Elves
Humans are Humans, and Half-Elves are what happen when Humans and Elves breed, and most of them have congregated in arguably the most civilised nation of Aelaria. They can be found, though, in pretty much every nation, busy finding their way and generally making a hash of things, or occasionally doing things well.

Elves
The Elves are mostly found living in the Elven Lands of Kryalia. Having been picked on by the Dwarves as the target of their great Darkfire bomb back in 1263, and having suffered the demise of their great warrior Smelron as well as the destruction of their Tower of Sorcery in the same year, it's remarkable that they're still surviving. In general, the Elves are looking for anyway to extend their race's existence and can be found anywhere that'll have them

Dwarves
The Dwarvish nations are isolationist and have allowed nobody in or out for over 200 years. As such, little is known about them. There are, however, small families of Dwarves that live across the world (OOC: Players can play these).

Scorax and Half-Scorax
See Scorax.

Orcs
The Orcs generally come from one of the three Orcish nations of the island to the West. They're fairly brutish and cumbersome, but on the whole you can probably get along with them unless you piss them off.

Half-Orcs
Half-Orcs have long since abandoned hope for their primitive relatives and settle mostly in The South, where they've come to be a majority race.

Gnomes, Tieflings and Halflings
There's a small nation for the little people in The Known World where many have congregated and made happy, inventive lives for themselves. For many of them, though, this isn't enough, and so are more than likely to be found traveling the world, taking in the sights which (given their stature) are generally far more impressive.

Goblins
Goblins are an inventive and curious race that generally make their way through the world with mad machines, crazy plans and a huge entrepreneurial spirit. This is epitomised by the great Goblin Airship that tours the world with a small town of Goblins aboard, profiteering everywhere they go.

Other
For information on any other race, contact the GM (gm.legacy1539@gmail.com).